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onFloor() help?


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In my game i have it very physics based. I flip the gravity so the player is then walking on the underside of the tilemap. My problem is this:

 

I want the jump function to work the same as normal with the onFloor() but it doesnt work when i flip the gravity around and walk on the underside.

 

I have a timer stopping it from being spammed but its also not worth increasing that timer too a high number because some jumps are quicker than others and would require the player to physically wait before the timer would reset and allow jumping.

 

Is there a way to use touching.up or something similar?

 

Thanks :)

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