arcadeset

GameDistribution.com late payments thread...

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On 9/5/2019 at 12:43 PM, Haruka25 said:

It seems that this is done on purpose. Not a single payment has yet been received, and the requirements are only increasing.

 

Haruka,

 

Requirements on the platform were not done properly, that meant that both you, us and the publisher lose money. We ask for mid-roll calls on many places simply because we control the ad timers on our end, meaning that users will not be impacted with ads every time they click that button, just when the timer has passed and the action is performed.


As for payments, we are slowly clearing the queue for every late payment there, and I repeat this will soon not be a problem.

Thanks

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2 hours ago, Iurigenovesi said:

Requirements on the platform were not done properly, that meant that both you, us and the publisher lose money. We ask for mid-roll calls on many places simply because we control the ad timers on our end, meaning that users will not be impacted with ads every time they click that button, just when the timer has passed and the action is performed.

Irrespective of frequency most UI events should avoid breaking user-experience to instantiate an Ad.  UX mistakes are frustrating to players, devalue Ad impressions (nobody is receptive to an Ad at an inconvenient time) and therefore dilutes eCPM.  Wiring up all UI events (to be at the mercy of another party's decision making) is unwise for the Developer who should be focusing on how to retain and reward the player, not frustrate them.  A good Platform needs to trust the specialisms of its Developer partners to make the right call on when an Ad should occur.

Is it possible to release a game on Game Distribution without any Ads?  E.g. until retention is demonstrable?

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48 minutes ago, b10b said:

Irrespective of frequency most UI events should avoid breaking user-experience to instantiate an Ad.  UX mistakes are frustrating to players, devalue Ad impressions (nobody is receptive to an Ad at an inconvenient time) and therefore dilutes eCPM.  Wiring up all UI events (to be at the mercy of another party's decision making) is unwise for the Developer who should be focusing on how to retain and reward the player, not frustrate them.  A good Platform needs to trust the specialisms of its Developer partners to make the right call on when an Ad should occur.

Is it possible to release a game on Game Distribution without any Ads?  E.g. until retention is demonstrable?

This is the idea I tried to convey to the manager. The end player must be happy with the game. A lot of advertising is just annoying.

 

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I have been with these guys for years and everything worked perfect until this year. I have been waiting 4 months for multiple payments. I have been over the 100 mark every month. This is getting very frustrating. I really hope I receive payments soon!

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Greetings again. At the moment, we have not received the payment, we received a letter that the payment will be possible at the end of October. This is very sad, because it will not be 60, but 120 days.

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I just got the payment for May (which is close to 120 days after the end of the month). This is in line with Iuri's promise that old late payments should be cleared starting from the end of September and I believe that this is a good sign. He also said that, from October, there should be no further delays. I want to believe in it, as well.

I've been member of Gamedistribution as a developer and publisher since their beginning (mid 2017) and payment was always a frustrating part (I could write a book about my angry emails). However, for some old reasons, I saw Iuri Genovesi's coming to GD as a step in good direction, since that guy has good and long history in gaming industry. I'm not sure how much he can influence the system, but, as a man of integrity, I believe that he wouldn't join team of scammers.

GameDistribution, apart from the payment part, is a solid platform and a good idea (to be open for everyone to publish their games), similar to what MochiAds used to be (bless its soul). If this payment thing gets solved, I see GD as one of the top publishers of HTML5 games in years to come. If not... well, they won't be neither the first nor last to fail (bad word about GD is already wide spread). I just hope that my time and energy won't sink with them. In the meantime, I'll keep my publishing games there.

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I also want to share with you the news about gamemonetize.com - there really is an automatic payment and it arrived after 30 days, as promised, although the income is very small, due to the low traffic to this site. Judging by the payment amount, they generally canceled the payment threshold. Although initially it was $ 30. Well, I just do not mind)

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34 minutes ago, Ailton said:

I also got the August payment from Gamemonetize. It's automatic, there's no doubt, since there's no way that anyone would pay me 0.29$ manually :)

Sorry, I don't get how you got 0.29$??? There is no minimum sum you have to reach???

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9 hours ago, Nagval333 said:

Sorry, I don't get how you got 0.29$??? There is no minimum sum you have to reach???

On their page it is indicated that the payment threshold is $ 30, but, apparently, they canceled it. Or is it a bug. I got $ 2.88)

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10 hours ago, arcadeset said:

I have been receiving payments regularly now every month or so. I think you should always wait about 2-3 months, then you will get paid.

Hope all is sorted now, fingers crossed.

The site has a period of 60 days, which is twice as much as in other advertising networks. Therefore, adding another 10-14 days to this deadline is frustrating.

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Hey guys,

Sorry if I went silent here. We are still facing indeed some delays in payments which should have been solved already and I apologize for the stress it is causing you. All the August payments were done for all partners. If you didn't get paid, please be sure that you fall into the minimum requirements for the due amounts.

We are still improving the processes and flow and it hasn't been fully fixed yet. We were able to pay ahead the month before, but couldn't meet the deadline the month after (took us around 15 days more). We will start September payments next week and hopefully, pay you all for the earned before the end of November.

Thanks for understanding.

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