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SpineBoy Mouse Track

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It should be something like that :


// 0. Listen which Pixi mouse event that you want (here PointerDown)
stage.onPointerDown = (pixiEvent) => {
    // 1. Get the bone/constraint that you want to move using mouse         
    const target = mySpineObject.skeleton.findBone("target");

    // 2. Modify it's coordinate with the mouse event of pixi =; =;

Not test..

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