Sign in to follow this  
titanius

Why do the majority of distribution platforms lack support for in-app purchases?

Recommended Posts

What do you want your IAP service to do?  Just collect money and issue a token?  If so, because we're talking "web games", that's just regular "e-commerce" not "IAP"!  There's no vendor walled-garden here.  PayPal will work, there's no need to share your revenue with anyone else.  Don't like PayPal?  How about Google Pay, Stripe, or any of the other dozens of payment processors?  If you want your payment platform to also provide an audience, community, achievements etc then try Kongregate or FB IG and share some of your revenue for the value they add.

On 11/2/2019 at 1:42 PM, titanius said:

CrazyGames, gamedistribution, Y8, ... none of them support in-app purchases. Is there a specific reason for this? Which platforms support IAP?

Maybe because they're in the business of high-volume-churn associated with low-value eCPM?  Rather than the high-quality, high-retention user-experience needed for successful premium purchases?  Different horses for different courses.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.