d13

Setting Spine skins..?

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Hi Everyone! Just wondering what the the current practice is for setting skins in Spine?

I tried the following, based on this (https://github.com/pixijs/pixi-spine/blob/master/examples/change_skin.md)... but so far it hasn't worked:

this.animation.skeleton.setSkin(null);
this.animation.skeleton.setSkinByName('newSkinName');

I know the skins are working, because if I change the names any of them to `default` in the JSON, they show up when the animation starts as expected.

Is there something else I need to do to make sure the new skin is applied?

Thanks!!

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We had a bug with skins a bit ago, so please use latest version.

As for practice - its a question for EsotericSoftware forums and official spine-ts plugin.

Pixi-spine has special function hackTextureBySlot or something like that for 3 years already, in case you just want to change texture of one attachment, and you can use any pixi texture, not just something that came from spine.

Edited by ivan.popelyshev

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Thanks Ivan! Yes, I'm using the latest pixi-spine. I will and see if I can it working using hackTextureBySlotName (https://github.com/pixijs/pixi-spine/blob/master/examples/hack_texture.md)

By the way, are the images in the spine texture atlas accessible as individual textures through Pixi's resource loader? Or will they need to be loaded separately?

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... Just to be a bit more specific, I have some slots that look like this:

"slots": [
    { "name": "lamp", "bone": "root", "attachment": "lamp" },
    { "name": "glove_bottom", "bone": "glove", "attachment": "glove_bottom" },
    { "name": "sample_skin", "bone": "sample", "attachment": "sample_skin" },

]

I'm trying to figure out how to change the skin for "sample_skin". I've tried this:

this.animation.hackTextureBySlotName('sample_skin', newTexture, { width: 40, height : 40 });

... but without luck. Is this the correct way to do it, or is there something else I'm missing?

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1 hour ago, d13 said:

Thanks Ivan! Yes, I'm using the latest pixi-spine. I will and see if I can it working using hackTextureBySlotName (https://github.com/pixijs/pixi-spine/blob/master/examples/hack_texture.md)

By the way, are the images in the spine texture atlas accessible as individual textures through Pixi's resource loader? Or will they need to be loaded separately?

Yes. 

However, you are already on the edge of our collective knowledge. You have to look in sources, debug stuff, make an example , then if you are successful you can submit PR with new article for examples. 

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