Scaling world produces weird camera follow, fixedToCamera no longer working?

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Hi everyone,


when scaling the world the camera follow and fixing groups to the camera seems to stop working. Please see the live example here: http://phasercamera.hpcodecraft.me/


Holding down the right arrow key makes the mushroom leave the screen and the camera does not follow. Also, the UI at the top starts to wander off screen. If globalScale is set to 1 everything works as expected.


Any ideas?

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Camera follow (and indeed bounds) doesn't take world scale into account at all, hence why this is happening. I'll see if there is an easy fix for this, but it'd be helpful if you could put on github issues for me please (if you didn't already).

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