legendaryious

Base64 Spritesheet ?

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Hello ! I want to integrate have my spritesheet based on a Base64 Image. I am not 100% sure how to make it work. I cant make it work. I dont get textures in my spritesheet in the end...
 

  sheet = new PIXI.Spritesheet(PIXI.Texture.from("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgA...."), {
            "frames": {
                "banana.png": {
                    "frame": {"x":513, "y":0, "w":512, "h":512},
                    "spriteSourceSize": {"x":0,"y":0,"w":512,"h":512},
                    "sourceSize": {"w":512,"h":512}
                },
                "coin.png": {
                    "frame": {"x":513, "y":513, "w":310, "h":334},
                    "spriteSourceSize": {"x":0,"y":0,"w":310,"h":334},
                    "sourceSize": {"w":310,"h":334}
                },
                "strawberry.png": {
                    "frame": {"x":0, "y":0, "w":512, "h":512},
                    "spriteSourceSize": {"x":0,"y":0,"w":512,"h":512},
                    "sourceSize": {"w":512,"h":512}
                },
                "wrong.png": {
                    "frame": {"x":0, "y":513, "w":512, "h":512},
                    "spriteSourceSize": {"x":0,"y":0,"w":512,"h":512},
                    "sourceSize": {"w":512,"h":512}
                }

            },
            "meta": {
                "image": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgA....",
                "size": {"w": 1026, "h": 1026},
                "scale": "1"
            }
        });

 

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Out docs dont have this entry, but: when you use spritesheet manually, you have to call "parse" method: https://github.com/pixijs/pixi.js/blob/1d09bfca1ae1a2fcdcca4c8a80ed59f605abcd76/packages/spritesheet/src/Spritesheet.ts#L167

Because, someone thought that parsing is too slow there and has to be async. It wont be async if its less than 1000 textures though

Edited by ivan.popelyshev

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