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[Solved] Text Drawcalls & SystemText Fonts

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Hello everyone,

So if I use the default Text objects, every character has a drawcall for itself (I am assuming every character is considered as an image). And for system text, it seems like an object is considered as a single drawcall and not a character. For the UI based game I am working on, there are a lot of screens with a lot of texts, do you suggest to use Text or SystemText? I believe I can not have a new font for system text (probably a fixed set of fonts that I can use, and where can I find the list from?



Edited by greencoder

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You could embed a webfont in your HTML page and render in as text in your game. That way you are certain the textfont is available and you can render it at every fontsize with ease.


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