Hi everyone, I work on a particule engine with thousands of particles and thousands of differents textures. I need to be able to tint particles with a different amount of tint for each particles. So I made a shader to do this and use mesh instead of sprite, but the performances are really bad with thousands of particles. I think the shader I made can't be simpler, does Pixi does something internally with sprites that mesh doesn't have ? Here's a exemple with the shader : https://ww