bbyford

WASM in pixijs

Recommended Posts

Just wondering if Pixijs currently has or is planning to use WASM for its core library? Been a little while now and WASM has pretty good browser support, game engines are good candiates to get some of its benefits and wondered if this was something that would happen or would mind someone tinckering with maybe in the community?

Share this post


Link to post
Share on other sites

I see benefits for physics part of games. But in renderers people usually make mistakes that render useless (a pun, yeah) all those optimizations. Good algorithms in that case trump low-level, and with WASM its just not possible to effectively debug algorithm problems. You have to be a half-god to use that thing effectively in web. Unless whole your app is on other side, like in Defold ;)

I saw how failed tries of moving renderer to webworker, and archiecturally, wasm is the same degree.

Edited by ivan.popelyshev

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.