Stahlos 0 Report post Posted August 6, 2020 Hello, as you can see, I have a spritesheet with different animation states (eg: idle, attack, walk). The problem is that the attack frames have different sizes as you can see on the image below (marked red). When I run the animation the character sinks into the ground when it reaches the red marked frames. How can I prevent this? I barely find useful information about this problem when I search it up... I hope u can help me and understand my question (not native speaking). Greetings Quote Share this post Link to post Share on other sites
AlgoGames 7 Report post Posted August 8, 2020 Can you not make all frames of same size? Just add blank space on top and right for smaller frames and everything should fall in line. Quote Share this post Link to post Share on other sites