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DoonDookStudio

How to Make Games – An Experimental Guideline (Part 1: Idea)

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While we were gaining experience in game development we could understand some principles of game design and ask ourselves some questions: “What does or does not matter in thinking about an idea?”, “Which people do we want to design a game for?”, “Which types of games we can’t develop programmatically?”, “How to reduce risks with the help of game design?”...

We have just published a new article in DoonDook.Studio blog. We tried to transfer our 4 years old experience in it.

This content is the first part of a four-part article about game design and development.

We'll be very happy if you leave a comment...

Read here: https://doondook.studio/how-to-make-games-an-experimental-guideline-part-1-idea/

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