Sign in to follow this  

How to Make Games – An Experimental Guideline (Part 1: Idea)

Recommended Posts

While we were gaining experience in game development we could understand some principles of game design and ask ourselves some questions: “What does or does not matter in thinking about an idea?”, “Which people do we want to design a game for?”, “Which types of games we can’t develop programmatically?”, “How to reduce risks with the help of game design?”...

We have just published a new article in DoonDook.Studio blog. We tried to transfer our 4 years old experience in it.

This content is the first part of a four-part article about game design and development.

We'll be very happy if you leave a comment...

Read here:

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.