gomgom

Timeout on PIXI.Texture.fromURL?

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Hi all,

I'm currently working on a web project, where I need to display a vast amount of markers on a map. I am using a package called leaflet-pixi-overlay, which lets one add a PIXI overlay on top of a leaflet map. I am facing a couple of issues, which I believe to be really newbies problems.

The first one is simply how does PIXI.Texture.fromURL handle bad url's? The specs say that " it does a better job of handling failed URLs more effectively". But if I give it a bad url, an await on the promise never returns. Is there an event I'm supposed to catch somewhere, do I need to define a timeout or something? Thanks!

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sure , you can embed your loader with a promise and you can add a event to loader error event.
Be sure is attach to your instance of loader if you use multiple loader.

resolve or reject your promise with your specifications.

app.loader.onError.add((e,ee)=>{
    console.log('e,',e,'ee',ee);
})

https://pixijs.download/dev/docs/PIXI.Loader.html

From documentation, its should also possible to catch errors inside loader.load((loader, resources) => {   event

 

You should also allowed to use promise and await for PIXI.Texture.fromURL, because doc say it return promise.

PIXI.Texture.fromURL('url').then( ()=>resolve() ).catch( ()=>reject() );

 

 

Edited by jonforum

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Thanks for your answer. I'm relying on the promise approach:

try {
  newTexture = await PIXI.Texture.fromURL(
    url,
    {
      resourceOptions: {
        width: spriteMaxSizePx,
      },
    },
  );
} catch (err) {
console.log(`Error, Failed loading texture from ${url}, err=${err}`);
 }

With this, I never trigger the catch if the url is bad (my async function just hangs).

Maybe I'm doing something really dumb javascript-wise (I started this language not so long ago), but I think I should get my log error message?

Edited by gomgom

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