Ilya Malanin

ECS in your games: how to and why

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I've started writing a series of articles how to create game with Entity-Component-System pattern under the hood.

Through the articles, with an examples based on development of match-three game step-by-step, I want to get game developers familiar with benefits of the approach.

You can the first part with introduction here: “How to use Entity-Component-System to create Match-3 game with TypeScript”

I will be glad to hear your feedback.

Thank you.

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