Salman

Too many WebGL contexts. Oldest context will be lost.

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Hi! I'm working on a project where I have a Map scene. I remove and add this scene to the phaser game a lot because I have to populate map depending upon the data I provide to this scene. After updating the map many times, it just vanishes and doesn't render and it happens randomly. I'm creating some images and texts in the map scene that change depending upon the data I pass in Init function of the scene.

this.game.scene.remove('map');
let map = new Map();
this.game.scene.add('map',map,isLoaderComplete,mapData);

I'm also attaching a screen shot. Any help would be much appreciated, Thanks!

Capture.PNG

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iirc the number of webgl contexts is a browser limitation so if you create one each time you change the map you reach the limit and trigger the warning. Usually, you create one webgl context and then reuse it.

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The number of simultaneous webgl contexts is limited by browser so if you have multiple tabs open with a webgl context or a page with multiple webgl contexts they addup. Or you graphic card is limited, i don"t know ; post a demo or your code somewhere so people can test on their machine

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