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Partnership for an upcoming 5G ready Mobile Games Kickstarter campaign


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Hey folks!

We can see Instant Games in Facebook Gaming, Paytm, Snapchat and WeChat, and we've decided to check out if it'll be interesting to see how so-called Early Adopters from the crowdfunding world will react.
So far, there was only one serious funding about this, of course in California. This means, quite some smart people did believe in it. Knock Knock has raised $4M, but we can't compare ourselves working after hours to the ecosystem Silicon Valley has. At least, for now :)

All the signs on the sky show that 5G will accelerate the development of Instant Games, aka. Games without Installation - that's how we named it. In the future, it might be the long-awaited competitive gaming channel for Apple & Google App Stores. With the campaign, we can ourselves familiar with the ecosystem, and when the technology will be mature we'll play more and more advanced games in such a way.

For our upcoming Kickstarter campaign (late draft: https://www.kickstarter.com/projects/danieldanielecki/286175433?ref=d8ka5q&token=4c209538) we're looking for partnership within this HTML5 community, incl. on non-obligatory basis. It can be anything, don't hesitate to shout out with your offer, even if that's something really small.

We're using for our games Phaser as well as we'd love to advertise the HTML5 Game Devs Forum, where our remote team met (cc: @rich). In case you're working on some kind of games/platform, let us know. Your business might be featured on our campaign as one of our Partners. We've been accepted to the AWS Activate program, and we can help you too with the possibility to gain up to $100k in AWS credits (we got $12k).

Don't hesitate reach out to us via:

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Good luck.  I think you'd benefit from a clearer message - for who, what, why it's great - and why you are crucial to the plan.  I watched your pre-release KS video but found it to be slow and then (unintentionally?) funny.  "From 5 prototypes in three months we acquired 100k players" ... we get that a day by comparison (and I still question the sustainability).  The stats of importance on instant games are retention and avpu - did your prototypes demonstrate traction on these?  If we study the Knock Knock raise in a bit more detail, it's a valid proposition (as proven by $4M-$6M) headed by an experienced team - that's a very small round for California, and I'm skeptical there's a significantly cheaper version of merit?  But do please prove me wrong, I often am when it comes to KS.  And going through the process is always valuable irrespective of the outcome.

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Hey, thanks for your response. Yes, looks like we should be more specific. You're right. 

These numbers might look quite low for you, that's okay. Once again, you're right.

There were many Kickstarter campaign completely without anything during the launch, and we've some technical integrations in place as well as numbers how easier in comparison to Android/iOS is to monetise Instant Games. Of course, it's still difficult. Gaming in general is a difficult market.

We've started this as a hobby project, and with the Messenger Instant Games we've noticed HTML5 games can exists. If you'd look what's happening in the gaming industry, it's difficult to find *really* successful commercially HTML5 games. These are much less successful than from Unity/Unreal Engine/C# environment. With the Instant Games we've noticed it can be the only chance for the HTML5 standard.

Knock Knock gave us confidence, that it *might* be something noteworthy. Of course, $4M-$6M is quite small round, and it was already 1.5 years ago. If they're about 10, then for CA it's basically enough for 2-2.5 years. Have seen only one of their games, with 12k DAU, and it's definitely not profitable for them.

We're definitely gonna to try, everything can happen on Kickstarter. Especially, if you're introducing something new.

It'd be great to advertise the HTML5 community a little bit, because as stated - it's kind of behind the competitive technologies. That's why the post here :) 

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