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Switching textures: slight jump between them

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I want to transition between two textures on a sprite.

My approach so far is this:

  1. The sprite has "texture1".
  2. When the sprite is clicked I apply a filter to it. This filter takes "texture2" as uniform and performs the transition between the two textures.
  3. When the transition is completed, I remove the filter and switch the texture of the sprite to "texture2".

When the switch happens, the new texture has a small offset compared to the image drawed from the filter.

I have created a simple example:

Maybe I should apply the filter always and add a uniform to make it perform the transition or just draw the texture?


Thanks in advance!!!

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