opendevcode

Sprite Parent and Physics

Recommended Posts

Hi,

 

I am creating a character using different sprite parts and parenting it to a single sprite. 

//Parent spritethis.torso = group.create(0,0,actorType + '_body');this.torso.anchor.setTo(0.5, 0);//Child Sprite	this.frontFoot = game.add.sprite(0,0, actorType + '_foot_front');this.frontFoot.anchor.setTo(0.5, 0);this.torso.addChild(this.frontFoot);

I tried to enable the Physics body part of the parent sprite

this.game.physics.enable(this.torso, Phaser.Physics.ARCADE);

The result is that all child sprites have been given a body and started to drop. I just want the parent to drop itself and all child will just follow its parents. 

 

 

Can anyone explain further what is happening here? Any link or topics that might have discussed this?

 

 

 

 

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.