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Do I need to destroy ColorOverlay and Outline filters?


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Posted (edited)
24 minutes ago, ivan.popelyshev said:

No, it doesnt matter. Shader program itself is never freed in pixi

Perhaps some clarification can be added to the docs, explaining that it is not necessary to call the inherited `destroy` method. I was also getting some weird errors after destroying an instance of`OutlineFilter`. 

Thanks for your help.

Edited by CityLights
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