Group Depth Sorting not working?

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var layerFg =;layerFg.z = 1;layerFg.create(0,0,'Atlas','Player.png');var layerBg =;layerBg.create(0,0,'Atlas','Background.jpg');layerBg.z = 0;
var layerFg =;layerFg.z = 1;var fg = new Phaser.Sprite(game,0,0,'Atlas','Player.png');layerFg.add(fg);layerBg =;layerBg.z = 0;var bg = new Phaser.Sprite(game,0,0,'Atlas','Background.jpg');layerBg.add(bg);

I tried both codes, none are working. Btw I am still using 1.16

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Create bg group first. No need to use z property in such case.


Or use your code but add something like this after all (maybe you will need to replace world for actual parent group)


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