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CaueCR

Problem with Tweens

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Hello again!

I was trying to use a lot of tweens in some scenes of my game, and I wasn't able to find a way to stop the tweens.

I've tried to set a flag to false to stop it from ending, But I found out the hard way that they wasn't actually stopping. When I started another tween, my object's coordinates were messed up because of the previous interruption of tweens.

Is there a way to stop a tween in a way that it REALLY stops? I'd be very grateful if someone could answer this to me.

(PS.: I've already found three other posts about it, but their solution (myTween.stop();) doesn't work anymore, it seems)

 

Thanks!

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I've found my answer already. The problem was in the declaration of the tween:

//I was doing this:game.add.tween(blabla).to(bblablablabla).start().onComplete.add(function(){blablabla;});//When I should do this:tween1 = game.add.tween(blabla);tween1.to(bblablablabla).onComplete.add(function(){blablabla;});tween1.start();//then there's a way to do this:tween1.stop();

I hope this will be useful to someone later.

See ya!

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I tried your solution but it wasn't working for me.  Ultimately I had to go into the sprite's tween manager and stop each individual tween.  This worked for me:

tween.stop();for (var i in tween._manager._tweens){    tween._manager._tweens[i].stop();}

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