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It is still a work in progress and I have not paid attention that much to any "external" usage (so e.g. documentation is out of date), but I've made an engine on top of PIXI for building turn-based strategy games. To simplify and make my aim clear: freeciv on steroids (also known as PIXI and webgl required :)). https://github.com/Hachitus/FlaTWorld
Simple examples can be found in http://flatworld.level7.fi/manualStressTest.html or http://plnkr.co/edit/X9XexHw65aB5Sa6xSroZ?p=preview

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Hey guys. Shameless plug for a game I am working on - Mahjong Solitaire. Made with Pixi V6. It's a simple puzzle game so nothing crazy in terms of gameplay/graphics dev, but I've spent quite some

I just finished my coloring app! Browser / iOS / Android   It took a while with some years inbetween. Aaaalll the way back in 2017 I was trying to get some basic drawing going and

I built this website that was projected on to a transparent touchscreen for an exhibition at Museum of Science and Technology in Stockholm, Sweden. It might be hard to see in the video but visitors ar

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Heyu guys!

I've shown this off in another post as part of a demonstration but I think it's now at a point where it's worth a gander for those just interested in Pixi demos. Once I have a live link I'll be sure to share. The game uses PixiJS for rendering and I developed the rest myself with some help of other JS libs.

The game is aimed to be a hotel tycoon game similar to obviously PA and SimAirport. 

Of course it may never get finished and just die since I'm doing it as a hobby but if more interest grows we'll have to see what happens.

 

And then heres an awesome vid where I'm stress testing:

 

I've come up with a website if you guys wanna get updates just use the email signup form, I plan to be posting devlogs soon: http://jamdonut.com/happystay-inc

If anyone's interested in how I achieve some of the stuff in the game please feel free to contact me :)

Thanks for checking the vids out peeps!

Adam.

 

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7 hours ago, titotu said:

Doesn't seem to work, nothing happens when pressing play button

As I understood it's going to be web-based and non-free?

My apologies my friend who's working on the site for me happily left it in an unfinished state during the last test. I'll get the sub link up today.

The game is free and web based yes :) I have re-worked the idea away from Hotels into an arcade building game. Screenshot below.

uK76pc6.jpg
 

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Battleboats:

Uncaught TypeError: Cannot read property 'map' of undefined
    at c.position (app.js?v=0.3.86:339)
    at new c (app.js?v=0.3.86:339)
    at Array.<anonymous> (app.js?v=0.3.86:334)
    at a.send (app.js?v=0.3.86:336)
    at e.<anonymous> (app.js?v=0.3.86:335)
    at e.a.emit (app.js?v=0.3.86:341)
    at b.in_dataObjectUpdate (app.js?v=0.3.86:342)
    at b.parse (app.js?v=0.3.86:342)
    at WebSocket.b.onmessage (app.js?v=0.3.86:342)
c.position @ app.js?v=0.3.86:339
c @ app.js?v=0.3.86:339
(anonymous) @ app.js?v=0.3.86:334
a.send @ app.js?v=0.3.86:336
(anonymous) @ app.js?v=0.3.86:335
a.emit @ app.js?v=0.3.86:341
b.in_dataObjectUpdate @ app.js?v=0.3.86:342
b.parse @ app.js?v=0.3.86:342
b.onmessage @ app.js?v=0.3.86:342
app.js?v=0.3.86:333 Uncaught TypeError: Cannot read property 'currentTarget' of null
    at c.removeRemotePlayer (app.js?v=0.3.86:333)
    at Array.<anonymous> (app.js?v=0.3.86:334)
    at a.send (app.js?v=0.3.86:336)
    at e.<anonymous> (app.js?v=0.3.86:335)
    at e.a.emit (app.js?v=0.3.86:341)
    at b.in_userLeft (app.js?v=0.3.86:342)
    at b.parse (app.js?v=0.3.86:342)
    at WebSocket.b.onmessage (app.js?v=0.3.86:342)

 

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On 03/11/2016 at 4:30 PM, Hachi said:

It is still a work in progress and I have not paid attention that much to any "external" usage (so e.g. documentation is out of date), but I've made an engine on top of PIXI for building turn-based strategy games. To simplify and make my aim clear: freeciv on steroids (also known as PIXI and webgl required :)). https://github.com/Hachitus/FlaTWorld
Simple examples can be found in http://flatworld.level7.fi/manualStressTest.html or http://plnkr.co/edit/X9XexHw65aB5Sa6xSroZ?p=preview

Hi,

How do you take care of zoom? Can you point me in your code?

Thank you

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Hey has anyone checked out here? https://basebuilder.boombeach.com/en/builder/

It's an official basebuilder for Supercell's popular mobile game Boombeach. 

I think it's very cool and I checked the browser console. Yah, no doubt it is built in PIXI.js.  It's super smooth and has very high quality details. Just look like the same as it is in the mobile game.

 

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