hi everybody,  I'm developing a browser game with pixijs, I have finished 90%.  My problem is: as I distribute the game in the Apple Store or google play market.  In this forum, I read that you use cocoonjs, but I don't want use it, because I have to change many things in the project (for example: canvas render, google font, etc...) My game runs fine in chrome and firefox browsers (mobile and desktop) at 60 FPS.    I tried to compile the project with apache cordova (PhoneGap), but it run at 12 F