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P2-style lock constraint with Arcade Physics?

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Hey guys,


Was just wondering if anyone has worked out a way to constrain multiple sprites together using the Arcade engine in a similar way to the P2 method?

I'm mainly looking for an equivalent of the lock constraint but I guess any of them would be useful - right now i'm setting the x/y position in the update function and it's got a visible lag - any ideas?

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