sandy234

Mobile game revenue share

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I agree with Matt, I don't know any that do 50/50. Once you've made a few more posts you'll have access to the Sponsors area on this forum - check out some of the companies in there and try offering your game to them.

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From my own limited experience thus far, I tend to agree with the sentiments already expressed.  We have been approached by some publishers who initially offered a 50% to 70% revenue split in our favor...but every one of them suddenly flaked-out when it came time to get down to business for real.  One of them acted like they did not even remember any of our games nor our previous conversations.

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Depends on what revenue shares you are speaking of. Freemium, ads, subscription? For example we made couple deals in 50/50, or 70/30, 60/40 for us and vice versa. Depends on you too - since you are the developer, and you bring the content that brings revenues for publisher - you should start with negotiable ratio of revenues when speaking to publisher.

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Depends on what revenue shares you are speaking of. Freemium, ads, subscription? For example we made couple deals in 50/50, or 70/30, 60/40 for us and vice versa. Depends on you too - since you are the developer, and you bring the content that brings revenues for publisher - you should start with negotiable ratio of revenues when speaking to publisher.

Do you know any decent publisher that i can go with??

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On rare occasion. Most publishers that offer revenue shares are a waste of your time, but there are a few who work to earn their 60% or 70% cut while still making it worthwhile for you. It's easier to make a game than it is to reach millions of users...the publisher deserves the larger share.

 

Agreed. In addition, while your first game may be quite a low revenue share, if you prove your games are of good quality and are attractive to players, you may be able to convince them to give you a larger revenue share later on.

 

Sondar

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Its better to get 10% from $1 Million, than 100% from $100.

Who cares what is the %? Its all about traffic and how much you can make through it on the end. If website have 10K views a month will you be happy to have 50% through them? Not likely since you will probably not make any money anyways.

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Yes, I would be extremely happy for 10K views a month, if those views are US or Europe. There is an order of magnitude difference in the ad revenue between US/Europe/Australia/etc. and places like China/India/Africa/South America/most of southeast Asia.

 

 

I agree with Matt, I don't know any that do 50/50. Once you've made a few more posts you'll have access to the Sponsors area on this forum - check out some of the companies in there and try offering your game to them.

 

Does this exist anymore?

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Yes, I would be extremely happy for 10K views a month, if those views are US or Europe. There is an order of magnitude difference in the ad revenue between US/Europe/Australia/etc. and places like China/India/Africa/South America/most of southeast Asia.

 

 

 

Does this exist anymore?

 

I mentioned to the website - 10K views to the website overall. So you would got fraction of it. The point was - its better to go to multimillion users distribution network even for 30/40% than with some small, hobby like service that offers few thousand views a month to top games for 50%.

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