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Removing Old Sound References After Stop()

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Hello,

 

I was playing around with audio in my game and noticed that when I call stop() on a sound and play another one, there is still a reference to the old sound in Game.sound._sounds.

 

Currently I am looping through and checking the keys to remove old ones when a new sound is played.

 

Is there an ideal way to handle removing references to these old sound objects? Will this even cause any performance issues?

 

Thanks! 

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Sound.stop is really just for stopping a sound, assuming you're going to play it again at some point in the future.

 

You're right that Sound is missing a destroy function, and SoundManager needs a 'remove' function too. So I added both into the 2.0.3 dev branch tonight :)

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