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What's The Best Phaser.Game Size For IOS?

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I currently want to build a game for iPhone (I have a 5s) using Phaser and CocoonJS.


I'm just wondering what the best/most optimized initial game size would be for this!


aka for this code:

var game = new Phaser.Game(800, 600, Phaser.AUTO, 'icicle-man');

What would be the best options to replace 800 & 600 with?



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Hi, gbachik.


Generally, you can use the following:

var game = new Phaser.Game(window.innerWidth, window.innerHeight, Phaser.CANVAS, '', {preload: preload, create: create, update: update});

CocoonJS reports the size of the screen through its window.innerWidth/Height.


I also highly recommend reading through this list of common issues between Phaser and CocoonJS. It covers all of the reported problems we are currently aware of.

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