Hello, currently my game renders like this but I need to find some way to render it like this (the game/world needs to be 64px offset from the top, a hud will be placed there) The world you see is generated from a large Tiled-map (I've attached it and the tilemap sprite), moving it seems to be impossible at the current state of Phaser? I played around with it's camera offset but then the bottom 64 pixels won't be rendered of course (and the collisions are handled at the non offset locati