Dear Phaser community, I am working on developing my first game and having a lot of trouble finding information on tiled and how it works with Phaser. -The game is a sidescrolling shooter(character moves along a 8000px wide map) -I opened up tiled, and created a map 480x8000px, using 3 different sprite sheets or tilesets(as tiled calls them) -I have an exported .json, my saved .tmx and, i also saved the entire map as an .png Questions 1. I created the map as 480x8000 but the work space o