A bug with switching from sprite sheet to single frame images

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I have fixed a bug. This is how to repro it:


At startup:

this.sprite.loadTexture("walk.png"); // Sprite sheet 3x4 frames


Some time later:

this.sprite.loadTexture("dead.png"); // Single frame


My game sets this.sprite.frame each update. If the object is 'dead', the frame number is 0.


The BUG is: the old frameData in this.sprite.animations resets the texure to walk.png's first frame.

I SOLVED this by executing


in the "cache.isSpritesheet == false" part of Phaser.Sprite.prototype.loadTexture

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