I'm having a lot of trouble with my tiled game,   Everything loads fine, and the FPS is 60, but once the camera begins to follow the player the framerate takes a nosedive.   I looked on some Phaser examples, and found that the example posted suffers from the same problem: http://examples.phaser.io/_site/view_full.html?d=tilemaps&f=sci+fly.js&t=sci%20fly   Checking the code, I've loaded in my layers the same way. Nothing seems to be different.   It just appears that Tilemaps + Game.Camera