Hello there! I got a tilemap  and a sprite. I make the camera follow the sprite.  But when the camera starts moving i got  10+ fps drops.   I guess this is because of the tilemap. Are there any ways to decrease this loss of fps? My layer's size is 6400x480 (32x32 tiles)  If i reduce the size i will probably gain some fps. But that's my last option since it reduces the size of the level.   Any tips are appreciated!