Metalx1000

Objects sometimes going through plane Physics/Collision

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**Solved!

**cannon.js does not like 0 height object. I suggest you to use a box with scaling.y = 0.01 instead of a plane for your ground

**Code has been updated

Does anyone have a clone why these meshes are sometime falling through the ground plane and other times they are not?

Do is have to do with my "setPhysicsState" settings or something else?

http://filmsbykris.com/scripts/Game-Basics/BabylonJS/importing/clone_1.html

 

Thanks in advance for any help.

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cannon.js does not like 0 height object. I suggest you to use a box with scaling.y = 0.01 instead of a plane for your ground

Thank you Deltakosh, that was exactly it.

 

I really should have thought of that.  I think in my head I was picturing a box with depth to it surounding the plane when I applied the  "BoxImpostor".

Thank you so much for your quick response.

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