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How to tint a particle

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A particle is a type of sprite, and an emitter is a type of group, so if you can find the particle you want to tint in the emitter using the normal methods you can just call .tint on it as normal. Something like this will tint all the particles in the emitter:

emitter.forEach(function(particle) {  // tint every particle red  particle.tint = 0xff0000;});

See the Emitter documentation for more.

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Phaser.Particle = function (game, x, y, key, frame) {, game, x, y, key, frame);


Particle extends Sprite (which itself inherits from pixi's Sprite, and so on) so it inherits all of Sprite's properties. 

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