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Hello people!

 

I've now finished a game I recently started developing, called "Matrix Invaders". The game is some kind of action side-scrolling shooter, in which your mission is to destroy the mighty enemies. But wait.. Didn't you say MATRIX!? That's right, in this game all characters are colored matrixes. You are the green one, enemies are red. Simple!

 

How about gameplay? Well let's see: Your goal, as I said before, is to destroy the enemies. You do that by blasting them with a bullet, launced with the space button. When enough enemies have been destroyed, you'll move on to the next level, in which the difficulty is increased. The game features a total of 5 level, but let me warn you, it's pretty hard!

 

I got the idea when trying to create a matrix rain animation, but as my computer is not much of a gaming-pc, it could on take a few drops, and the animation suddenly reminded me of Space Invaders. So I thought: "Hey! I make games, why don't I make such a game!?" And so I did..

 

Further more the game supports full Xbox 360 controller support in Chrome, and soon in Firefox too. 

 

I hope you'll like my game

 

Play it here! http://games.gustavgb.dk/matrix

 

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post-5215-0-30453900-1407419103.png

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Had fun playing, ;) some things to improve:

  • Try and simplify the tutorial.
  • The start is a bit tedious maybe increase/randomize the red matrixes speed or make the Kills until boss less (10-15)
  • Implement a pause screen, if your planning to sell this, as it's a requirement for some sponsors.
  • Maybe add support for mobiiles

The game seems to work well and has plenty of cools features so keep up the good work!  ;)

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Had fun playing, ;) some things to improve:

  • Try and simplify the tutorial.
  • The start is a bit tedious maybe increase/randomize the red matrixes speed or make the Kills until boss less (10-15)
  • Implement a pause screen, if your planning to sell this, as it's a requirement for some sponsors.
  • Maybe add support for mobiiles

The game seems to work well and has plenty of cools features so keep up the good work!  ;)

 

@Aegis thanks for the feedback, means a lot.

 

I have spread the tutorial across 6 pages, so less text is displayed at once.

Good idea with the quicker levels.

The pause screen has always been there, but I have now added it to the turorial.

 

By the way how far did you make it? I wonder if it's too easy or to hard ;-)

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