Hey guys, I thought I'd post this for anyone to use. I wrote this function for Away3D, and I just ported it to TypeScript to see if it would work with Babylon. Basically, you run the moveCamera function in your render loop. It takes a FreeCamera and a target mesh and follows the object around using easing. Mostly like the ArcRotate camera but it doesn't have a set distance. It sets a "goal" for (x,y,z) and eases to it. So you can use this to follow a character around or a ball, etc.   Anyway, he