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What to charge for a graphics update?


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Since my games have been rejected more than once because they don't look good enough I decided to learn vector art with InkScape. I started with my simplest game, Find It!.

 

Before:

findit%20pic.png

After:

find%20it.png

 

And the game itself before and after. If you are on a large screen please reduce your browser window for a better experience.

 

I would like to get back to some of the sponsors that have bought the old game and offer them this graphical update. Is this something I should charge for? If so, how much? 

 

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   I understand. I've been rejected for other reasons, graphics are just the top one. For example, I just got back to Yepi who rejected all of my games because they were "low quality". I showed them this and they offered me a 50/50 rev share. Now I just don't know how to implement their ads but I will figure it out.

 

Any tips on how much to charge for the update to someone that already bought a license for the previous version?

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Great re-skin! 

 

Please keep in mind I have never done this, but I expect you could negotiate with the sponsors on this. If I were going to do it, I would probably take the price I would expect from the new version and subtract it from the old price. It might only come to $100-$200, though. If I were in your shoes I would definitely give it a try. Just email the sponsors and ask them what they'd be willing to pay for an update. I'm sure they'd be enticed by the improvements.

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dont know what i would charge but i would count how many hours i spend for the graphics and what i think the publishers can pay, also if the game is on many portals i would slightly lower the price cause of the quantity :)

 

EDIT: Ryguy got a good point but you should consider to not take the first offer they give or ask a couple of sponsors to get an idea of what its worth

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  • 2 weeks later...

Another game updated, Boxed. Not just a graphics update but also more levels and a level select system. There seems to be a little delay from when you touch to start and the game actually starting for some reason. I think is no big deal but will try to fix it.

 

Before:

Boxed%20old.png

After:

boxed%20new.png

Try the new version here:
 
and the old version here:
 
Reduce the size of your browser if you are on a large screen for a better experience.
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AAG how are you improving so fast? lol  Do you have much art experience? How much time did you spend a day practicing?

 

And Rich. Did you just draw  artwork as you needed it and saw a gradual improvement, or did you set out to practice each day?

 

I recently posted a game called cannonball cup in the showcase. I spent ages on the artwork. I mean it took me almost a week to draw the level select scene. I'm not sure how good or bad the graphics are anymore, as I've lost all perspective. I'm definitely improving, but as I have no natural abilty what so ever. It's like someone tone deaf learning the piano! I don't want to hijack your thread but I would love to know how far off the graphics are in my game to being good enough.

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It's just weird. But I'll keep looking.

AAG how are you improving so fast? lol  Do you have much art experience? How much time did you spend a day practicing?

   I like making art better than making games. I have used a wide variety of tools for some years now and they all have a lot in common. For example, manipulating this vector graphics by nods is like manipulating flat 3d meshes in Blender by vertexes (is that a word?). It has also helped that I am only building on top of something that is already made so I don't have to come up with anything but just improve what is already there. As for time invested, on this past 2-3 weeks I would say about 8 hours a day. But I'm doing art, programming, testing, debugging, contacting sponsors, and a few other things all in the same time frame. I believe the fact that I'm using GameMaker and have been using it since 2005 helps a lot too.

 

  You know, I really hadn't thought about it until now.

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