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10/4/14
Did someone say #screenshotsaturday ? Here's a dozen: 

http://imgur.com/a/4eLrV 
http://www.crunchpickle.com 

 

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9/20/14 

The official homepage for my solo project B.LAST is now live at http://www.crunchpickle.com

Also as a super secret surprise, I've posted a playable demo. Don't get too excited though, it's not the official Alpha release as that is not quite ready yet. It's an early pre-alpha test demo, it's windows only, and requires a gamead. See the game in its earlier terribleness.

 

9/14/14

I promised a big update, so here goes nothing.
 
Current version: B.LAST.v.a.3470
 
 
Development Stage: Finalizing the game mechanics.
 
New Stuff: new character design, level maker, B.LAST B.ALL 2 player mode, tons of bug fixes, improved FPS, new gameplay features
 
Animated GIFS: 
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VIDEO: ---8 minutes of the in game level maker (For 2 player B.LAST B.ALL game mode(competitive) (done prior to the new character design, needs updating))
 
 
---Some good video of the new character look:
 
 
ALSO look for B.LAST here: 
 
 
And over here:
 
A website, facebook page & another HUGE ANNOUNCEMENT will be coming within the next couple of weeks. Upvote me, like me, & talk to me people. I need the feedback, and it motivates the hell out of me to know that somebody will play this game someday.
 
"Be excellent to each other." - Lincoln

 

9/8/14 - Working on a huge update dump for this week. Will include info on new game modes, new main character design and level builder. Videos, gifs, and screenshots will be included. Stay tuned.

 

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Greetings. I am a lone developer working on my first game. I have a day job as a graphic designer, and spend another 60 hours a week on top of that building a weird shooter/rpg in Construct 2. I appreciate any feedback I can get on the concept and look, and find that critique can be helpful if I want to build a better game. If you want more info about the game and the upcoming demo release, I have an official thread on Scirra's Construct 2 forums: https://www.scirra.com/forum/viewtopic.php?f=148&t=112812

 

I am happy to answer questions about the game's development, art style and future. I would also appreciate hearing from those of you who have already successfully published your own games. What challenges did you face, and what are your success stories?

 

Thank you for taking the time to look. I look forward to hearing your comments and critiques.

 

-Joey

 

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