gordyr 1 Report post Posted October 23, 2014 I've just read through the changelog for the recently released version 2.0 of Pixi.js and read with interest about the new ability to use custom shaders on sprites. Since It states that performance is faster than filters I would like to convert some of my custom filters into this format (if it makes sense to do so) I have a few questions regarding this though: How do I use this feature / How do I attach my custom shaders to the sprites? Can I chain multiple shaders to the same sprite? Why is performance better than filters? Are they not just simply difference ways of attaching a fragment shader to a texture?Thanks guys! Quote Share this post Link to post Share on other sites
powerfear 15 Report post Posted October 23, 2014 The blog announcement gives a bit more information about the shader: http://www.goodboydigital.com/pixi-js-v2-fastest-2d-webgl-renderer/ Quote Share this post Link to post Share on other sites
gordyr 1 Report post Posted October 23, 2014 Ahhh fantastic thanks... i hadn't seen that Quote Share this post Link to post Share on other sites