Just trying to scale the game so it works across multiple resolutions. I know that I can check the inner window's dimensions and adjust the height and width accordingly, but I would like to scale everything instead. In Phaser 2 I was able to use the following:
this.game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
this.game.scale.pageAlignHorizontally = true;
this.game.scale.pageAlignVertically = true;
I have had lots of problems with the scaling in my Phaser 3 games at the beginning. Like you, I was used to the luxury of the Phaser 2 Scale Manager However, meanwhile I have figured out a way that worked perfectly so far in all of my games and on all platforms / browsers.
My resizeApp() function also takes into account the DPI values of different mobile devices. I noticed that even if I keep the ratio correct, different DPI values can STILL mess up my scaling. Since I've taken this into a