Hi everybody, I am currently playing around with babylon and it's really fun. I managed to reboot an old game project of mine based on the the awesome tutorial from temechon (http://pixelcodr.com/tutos/physics/physics.html) and a bunch of other great (basic) tutorials from the github wiki. The game is basically a remake of the classic dynablaster (aka bomberman). You control a player avatar that can place bombs to destroy blocks. Here is what I got so far: http://p215008.mittwaldserver.inf
Hi iiceman... welcome to the forum! Fun project you have going, there. If you wish, take a look at this...
http://playground.babylonjs.com/#D1QNY
See how I replaced the default BABYLON.ParticleSystem.prototype._update(newParticles)... with my own slightly modified version of _update? (editor line 220)
This doesn't solve your problem, but it allows you to more-easily experiment with modifications to the _update function. The _update function, beit custom or default, services e