Hey everyone, I've been experimenting with Phaser for the past week or so and I found that the physics seems....squishy. Like when say a block lands on the ground it goes into it a bit before popping up. And if you take your player and jump onto the block it sags into the ground. Another thing that happens is when you move left, pushing a block into a wall the block goes into the wall a bit and you into the block as well. How can I make it so that the bodies do not do this? How can I make th
There's a good talk from Glenn Fiedler about games physics and what makes things squishy, feel hard, light, heavy and issues and consequences from this http://gdcvault.com/play/1022195/Physics-for-Game-Programmers-Networking