Hi all,   I've managed to implement a geo-clipmapping terrain for Babylon     It is based on the awesome writings of Florian Bösch (https://github.com/pyalot/webgl-lacr), and Jasmine Kent (who uses Florian's method and explains it nicely here: http://www.gamasutra.com/blogs/JasmineKent/20130904/199521/WebGL_Terrain_Rendering_in_Trigger_Rally__Part_1.php   In theory this kind of terrain is really good for WebGL, because it puts most of the work onto the GPU and it allows very large terrains.