I'm completely new to Phaser and am coming to it from a general Web Development background. I need to be sure I understand a few of the terms/nouns used when defining/answering "What am I looking at/rendering?". Currently, it seems to me that:
State (as in the StateManager) - the difference between booting, loading, login, main menu, tactical game map, full-screen mini map
Scene - the difference between the tactical map when the player is in sector A1 vs. B1 vs. C1
Level - re
1) Think of States as being like chapters in a book. You'd work your way through one entirely, and when finished, move on to the next (i.e. Loader, MainMenu,, Level Select, Game, Game Over). I wouldn't use a State for a mini-map, that is an in-game element.
2) World is exactly as you say, just a container sat on the Stage. You can place elements above it (on the Stage, above the World group), for example UI. But otherwise that's it, World is just a Group in which