Guys, a new feature is ready and will be merged soon and I'm SOOOO happy about this one! Let me explain: one of the mode of the Canvas2D is the WorldSpace one, where your canvas is rendered (by default) in a rectangle which lies in the 3D Scene. This feature is great but so far one of the major issue was if you create a 100*100 Canvas, the result is getting very blurry/pixelized when the canvas size on screen is getting bigger. The reason is simple, one texel of the texture that stores and