I've been experimenting with shape keys to pose my character's face in Blender. Is there currently anyway to export and use shape keys in BJS?
Here is a simple QI class I wrote (not the official one).
Include this in your code before your tower of babel export file.
Then in your code:
var myShapeKeyGroup = mesh.shapeKeyGroups["ENTIRE_MESH"];
myShapeKeyGroup.shapeKeys["Key 1"].value = .5;
to morph your mesh using a shape key you created in Blender.
simple example:
http://www.babylonjs-playground.com/#1RH0J8#4
animation examples:
http://www.babylonjs-playground.com/