This is a math question, or maybe a question for someone who understands how billboard modes work under the hood.
Given a long thin mesh with a texture of a chain, how can I position it so it looks like a chain stretches between two arbitrary positions?
Here is a playground that shows sort of what I'm shooting for (until you rotate the camera, anyway). Just imagine the mesh in the middle has a texture on it like a chain or a rope. The main point is to have the "chain" mesh appear to st