Hi, in not so far past, there was ugly bug in Chrome for Android, where decoding of music took ages. So, in my games I loaded only short intro music in preloader and rest of the music was loaded on background during gameplay. Here is class (Typescript) I used for it. I had musics named Music0 to Music3 (value of Global.MAX_MUSIC = 4) What it does is: it creates new Phaser.Loader in conctructor. When I call loadMusic, it adds all music files to loader and starts loading. Whenever file is loa