I think bjs need this.
Scene.prototype._animate = function () {
if (!this.animationsEnabled || this._activeAnimatables.length === 0) {
return;
}
if (!this._animationStartDate) {
if (this._pendingData.length > 0) {
return;
}
this._animationStartDate = BABYLON.Tools.Now;
}
// Getting time
var now = BABYLON.Tools.Now;
var delay = (now - this._animationStartDate) * this.animationTimeScale;
for (var index = 0; index &l