Hi, How impossible would it be for the standard shader (or a fork of it?) to make it possible to repeat or tile a given section of a texture, as for example a sprite taken from a texture atlas? In other words, start with something like this example scene. I've assigned a texture to a mesh, and set the uv scale/offset to display a single sprite out of the sheet. What I'd like to do is to further modify this, so that particular sprite repeats several times across the geometry. Notio