Hi,
How impossible would it be for the standard shader (or a fork of it?) to make it possible to repeat or tile a given section of a texture, as for example a sprite taken from a texture atlas?
In other words, start with something like this example scene. I've assigned a texture to a mesh, and set the uv scale/offset to display a single sprite out of the sheet. What I'd like to do is to further modify this, so that particular sprite repeats several times across the geometry.
Notio
Hi,
How impossible would it be for the standard shader (or a fork of it?) to make it possible to repeat or tile a given section of a texture, as for example a sprite taken from a texture atlas?
In other words, start with something like this example scene. I've assigned a texture to a mesh, and set the uv scale/offset to display a single sprite out of the sheet. What I'd like to do is to further modify this, so that particular sprite repeats several times across the geometry.
Notio